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Enock
UO Noob


Joined: 12 May 2004
Posts: 49
Location: Illinois U.S.

PostPosted: Thu Jul 22, 2004 4:49 pm

Ok, I am going to start designing a new level soon as I finish the two I am working on now. In my new level I need to mod the weapons. The idea is that the players will be falling most of the time. I need to know how I can mod the weapons so they shoot fast. So say your falling full speed toward the ground and someone is under you, I need the projectiles to move faster than gravity. Even if they can catch up with the player underneth you. I have tried this idea in the original UT goty, and it worked great with the exessive mod. I don't want to have ppl using a mod for the level, I want ppl to be able to start the map and the weapons be ready to use. If anyone can help me out, it would be great, because I really only design levels, and I am a noob at modding/scripting.

Thanks ENocK>>>

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