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Ed Duke-Cox
Ultimate Fanboy


Joined: 25 Jun 2003
Posts: 520
Location: UK

PostPosted: Fri Jun 04, 2004 10:30 am

In light of some of the criticism brought to bear on some of the design in CBP, for this next project, I have decided to go for a completely open development plan. From ugly alpha BSP shell, all the way to finished product, I invite anyone who wants to give input to help me make this level.

I should be posting a BSP shell really soon, and I'd really appreciate any advice or suggestions anyone has on layout/weapon placement/etc. Once thats all done, we can move onto actually making the level look pretty. One thing at a time though.

EDIT: Put the alpha BSP shell up now.

http://www.planetunreal.com/unrealedsdesign/dm-drillalpha.zip

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N00b King! Will dev for food
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Corsix
UO Noob


Joined: 04 Jun 2004
Posts: 2
Location: England, UK, Earth, etc.

PostPosted: Fri Jun 04, 2004 1:46 pm

Just two things that I would add:
1. A cone at the bottom of the drill to make it look more dirll like
2. A cone smootheding the transition between the fat and thin parts of the drill

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=-Corsix Out-=
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Ed Duke-Cox
Ultimate Fanboy


Joined: 25 Jun 2003
Posts: 520
Location: UK

PostPosted: Fri Jun 04, 2004 2:06 pm

The majority of the BSP is purely placeholder, designed to give an indication of layout and basic shapes. As soon as the layout is final, and I bring in Staticmeshes, it should look a lot prettier. =)

Right now I need to nail down weapon placement and layout at this early stage. The exciting stuff comes further on down the line.

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N00b King! Will dev for food
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