| Author | Message | 
| Ed Duke-Cox Ultimate Fanboy
 
  
 Joined: 25 Jun 2003
 Posts: 520
 Location: UK
 
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|  Posted:
Fri Jun 04, 2004 10:30 am |  
| In light of some of the criticism brought to bear on some of the design in CBP, for this next project, I have decided to go for a completely open development plan. From ugly alpha BSP shell, all the way to finished product, I invite anyone who wants to give input to help me make this level.
 
 I should be posting a BSP shell really soon, and I'd really appreciate any advice or suggestions anyone has on layout/weapon placement/etc. Once thats all done, we can move onto actually making the level look pretty. One thing at a time though.
 
 EDIT: Put the alpha BSP shell up now.
 
 http://www.planetunreal.com/unrealedsdesign/dm-drillalpha.zip
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| Corsix UO Noob
 
 
 Joined: 04 Jun 2004
 Posts: 2
 Location: England, UK, Earth, etc.
 
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|  Posted:
Fri Jun 04, 2004 1:46 pm |  
| Just two things that I would add:
 1. A cone at the bottom of the drill to make it look more dirll like
 2. A cone smootheding the transition between the fat and thin parts of the drill
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| Ed Duke-Cox Ultimate Fanboy
 
  
 Joined: 25 Jun 2003
 Posts: 520
 Location: UK
 
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|  Posted:
Fri Jun 04, 2004 2:06 pm |  
| The majority of the BSP is purely placeholder, designed to give an indication of layout and basic shapes. As soon as the layout is final, and I bring in Staticmeshes, it should look a lot prettier. =)
 
 Right now I need to nail down weapon placement and layout at this early stage. The exciting stuff comes further on down the line.
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