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Dicky 
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 Posted:
Sat May 29, 2004 3:30 pm | 
 
 
 
Hello
 
 
Ive played all the unreal games all the way through, so I like to think im a bit of vet. I have made simple DM levels with much death, however, I think its time I took it serious.  
 
 
What I am looking for is some advice about building my level.  Anything from where I should start, good tutorials, tips and any help you can offer in giving my level a bit of a profesional look.
 
 
Cheers
 
 
Dicky | 
 
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Enock 
UO Noob 
  
 
Joined: 12 May 2004 
Posts: 49 
Location: Illinois U.S. 
 
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 Posted:
Sun May 30, 2004 6:58 pm | 
 
 
 
Ok well, if you want alot of help then you need to go out and buy Unreal Tournament 2004. The 2 disc version, it has VTMs, which are Video Tutorial Modules. Meaning you get step by step instructions on pretty much everything you will need to know on how to make maps etc. The VTMs have helped me and taught ALOT of new concepts for my level design. The thing I learned that helped me out when first starting a level is, drawing it out on paper, or using grid paper. I think of the finished product, will it be outdoor, floating in space, castle, forest, inside, inside with windows, and so on.  
 
 
Here are some tutorials I found handy http://www.planetunreal.com/fordy/links.htm
 
 
thanks | 
 
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 Posted:
Mon May 31, 2004 4:58 pm | 
 
 
 
I got the 2004 DVD 1 disk versions i cant find the VTMS, where can I get them from?
 
 
Dicky | 
 
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Enock 
UO Noob 
  
 
Joined: 12 May 2004 
Posts: 49 
Location: Illinois U.S. 
 
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 Posted:
Tue Jun 01, 2004 11:52 pm | 
 
 
 
Yeah the VTMs are on the bonus disc, not sure if they are on what you have you. You can check the 2004 folder, might be in there somewhere?
 
But its totally worth going out and buying it, if you have a job, DO IT. It will help in the long run, plus all the other features and programs you get with it. Otherwise you'll have to DownLoad them, and there is alot of them. Some are up to 2 hrs long. But if you want heres a the place to DL them, registration is free, enjoy... http://www.3dbuzz.com/
 
 
thanks enock | 
 
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ParanoiDinHELL 
UO Noob 
 
 
Joined: 21 Oct 2003 
Posts: 8 
Location: Netherlands 
 
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 Posted:
Fri Jun 04, 2004 9:41 am | 
 
 
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Cheetah 
Ultimate Fanboy 
  
 
Joined: 25 Aug 2003 
Posts: 2831 
Location: Halfway between the gutter and stars. 
 
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 Posted:
Fri Jun 04, 2004 10:55 am | 
 
 
 
isnt idd dutch?> dont think they understand  
 
para, how did you get sigy so small? | 
 
 _________________ <CrashOverwrite> ask Raven cause he nevaR knows anything.
 
<Cheetah01> hes nevaR here either  
 
<CrashOverwrite> true
 
<Rachel>   | 
 
 
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sic1 
UO Noob 
 
 
Joined: 20 Jul 2004 
Posts: 2 
Location: Maryland, USA 
 
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 Posted:
Tue Jul 20, 2004 12:14 am | 
 
 
 
Planning will definitely help. If you can plan out the map as much on paper first, it'll be a lot easier to work on in the editor. The layout and gameplay can be easily done on paper then refined later. Obviously, things like lighting/texturing will need to be done in the editor, unless you're handy with a pencil   | 
 
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